PAUCLOS
AAA production experience on Ubisoft and Epic Games titles. A rigger with a modeler's eye for volume and form and an animator's mindset, backed by technical systems built for the pipeline.
An artist who builds the rig.
I'm Pau Clos Alegre, a character rigger from Barcelona with AAA production experience: more than a year at Steamroller Animation on Tom Clancy's The Division Heartland (Ubisoft), and gliders shipped in Fortnite (Epic Games). Before the rig, I'm a modeler and an animator. Modeling taught me to read form, volume and topology, so I know how a mesh has to be built to deform well, and I can rework the model myself when it needs to. Working as an animator means every rig I build is designed with the person who will pose it in mind.
Then I make it technical. I build in Maya and Python: a modular auto-rigger, an animation picker and corrective tools, all designed around a production pipeline so rigs are faster to build, update and hand over. Lately I also bring AI-assisted workflows into that tooling wherever they save time.
A modeler's eye for form and volume, so deformation holds in extreme poses. An animator's mindset behind every control.
Python systems built for the pipeline. Repeatable, fast and ready for a real team.
Character Rigging
Body and facial rigs, skinning and correctives that keep shape and style in extreme poses.
Rigging Tools
Python tools for Maya (auto-rigger, picker, skin transfer), designed around the pipeline to speed up production.
Modeling & Animation
Modeling and topology, 3D and 2D animation. I can adapt a mesh for deformation and test every rig the way an animator would.
Shipped in production.
Character work on AAA titles and studio pipelines, built to the quality bar and deadlines of a real team.
The systems behind the motion.
Personal rigs and tools, each with a breakdown of its key systems. Open any project to see how it works.
More than the rig.
Modeling, grooming, environments, lighting and compositing: the 3D craft that shapes how I build controls.
Where it all started.
Production, character animation and effects for 2D teasers and shorts, from planning the pipeline to animating the shots.
Sketches, comics and character design.
My illustration work is kept up to date on ArtStation.
View on ArtStation ↗Need a rigger for your project?
Studio positions and freelance work: character rigs, deformation correctives and custom auto-rigging tools.
Get in touchLet's build your characters.
Studio position, freelance rig or just a question about a project — leave me a message and I'll get back to you.
Barcelona, Spain · I usually reply within 24–48h