PAUCLOS
From AAA characters for Ubisoft and Epic Games to the auto-rigging tools that build them. Rigs designed with an animator's eye and engineered to hold up in production.
An artist who builds the rig.
I'm Pau Clos Alegre, a character rigger based in Barcelona. I came to rigging from 2D animation and illustration, so I judge a rig the way an animator does: by how a pose reads, how volume holds in an extreme, and how fast a control gets you there.
On the technical side I build in Maya and Python. I spent more than a year skinning AAA characters at Steamroller Animation, rigged gliders for Fortnite, and develop my own modular auto-rigger, picker and corrective tools to make that work repeatable.
Character Rigging
Body and facial rigs, skinning and correctives that keep shape and style in extreme poses.
Rigging Tools
Python tools for Maya: a modular auto-rigger, an animation picker and skin transfer.
Animation & Art
2D animation, modeling and illustration. The artistic eye behind every control.
Shipped in production.
Character work on AAA titles and studio pipelines, built to the quality bar and deadlines of a real team.
The systems behind the motion.
Personal rigs and tools, each with a breakdown of its key systems. Open any project to see how it works.
More than the rig.
Modeling, grooming, environments, lighting and compositing: the 3D craft that shapes how I build controls.
Where it all started.
Production, character animation and effects for 2D teasers and shorts, from planning the pipeline to animating the shots.
Sketches, comics and character design.
My illustration work is kept up to date on ArtStation.
View on ArtStation ↗Need a rigger for your project?
Studio positions and freelance work: character rigs, deformation correctives and custom auto-rigging tools.
Get in touchLet's build your characters.
Barcelona, Spain · I usually reply within 24–48h