Over the past year, I have had the privilege of working on the AAA video game “Tom Clancy’s: The Division Heartland”. In this project, my main responsibility has been the skinning of over 10 different characters. Throughout this process, I have learned to understand and apply the client’s specific requirements for the desired skin type for each character, ensuring high-quality and precise deformation, which is crucial in creating characters for AAA video games.
Additionally, I have maintained constant communication with the client to resolve various technical issues that arose during development. This interaction allowed me to propose and implement effective solutions, thereby optimizing the performance and visual quality of the characters.
This project has been an enriching experience that has strengthened my skills in character rigging and skinning, solidifying my ability to contribute to high-level productions in the video game industry.
At the moment, I am only showcasing the content that has been made public, which includes characters I have worked on. Due to a Non-Disclosure Agreement (NDA), I cannot show details of the material I have worked on, as I cannot reveal studio technology yet.